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Assassin’s Creed Mirage Review

Assassin’s Creed Mirage is meant to be a back to formula and a homage to the first game; with the classic social stealth assassinations and parkour the series was built on. Ubisoft Bordeaux’s first game developed is Assassin’s Creed Mirage, which follows the story of Basim Ibn Ishaq, a thief from the streets tortured by haunted dreams and visions of a djinn. Djinn/jinn are often alluded to in the Qur'an and stories like One Thousand and One Nights as sentient beings that occupy the space between the spiritual and the physical world. The story takes place during the Ninth Century Golden Age of Islam in Baghdad. Basim meets Roshan and is mentored by the Hidden Ones to become a Master Assassin. He will journey to Alamut, much like Altair traveled to Masyaf to train to become an Assassin among his peers in the order.

Upon his return to Baghdad and the surrounding desert and towns, Basim will utilize his parkour skills to seamlessly traverse through the four districts of Baghdad. To the southeast, the trade region of Karkh, to the north the industrial Harbiyah district, and to the west the scientific district of Abbasiyah which contained the House of Wisdom, in the center the gardens of the Round City or Madinat As-Salam. Basim will seek out side contracts, tools, and assassination targets at the Assassin’s bureaus. The menu in the game will allow Basim to chart out his investigation by collecting vital clues and assembling them in a chart that makes investigations and missions easy to track based on district and targets. It is through this research that Basim is able to stalk and identify his targets before going in for the kill. Mirage also presents the return of social stealth, Basim will have many skills and tools that will allow him to stealthily take down targets using both new and familiar abilities from the series’ past.

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